ftl pike beam vs hull beam. Ion Bomb Only takes 1 power for 4 ion damage, but. ftl pike beam vs hull beam

 
 Ion Bomb Only takes 1 power for 4 ion damage, butftl pike beam vs hull beam  The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo")

Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Axes or swords. O. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. They are still very useful and can be deadly in the right hands. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. Fire on small research station. The Pike clearly has advantages though. Pike Beam: beam length 170 -> 140. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. I forgot about beams working on the zoltan shield actually. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Sam Look. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Bio beam is a serious contender to fire beam. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Use ions to weaken the shields enough for a big fat volley. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. . Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. FTL: Faster. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. ago. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. (at least)Level 1 Cloaking. Sure, they do a lot of damage, but you have to get the shields down first. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Honestly, I prefer the Hull Beam more than the Pike Beam. This is a list of useful guides regarding FTL. Asteroid mining colony. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). II (1. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Mac or PC. Category:Out of Fuel Events. . On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. The Defense drone MKIIs sound like flak cannons when they fire. Bombs can miss, but not when targeting your own ship. Shotgun or rifle. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Scans show a remote settlement being blockaded by a pirate ship. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Pirate attacking Crystal. If you do, the halberd can deal up to ten damage in a single strike. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Axes or swords. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. Glaive is 3-2=1, or 3-1=2. Advertisement Coins. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. #10. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Pirate trap. Mac or PC. No, the best thing to go with beams are lasers and flak. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I'd say try things, see what you like. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. There are exceptions sometimes, especially with the Hull Beam against the Flagship. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. No, the best thing to go with beams are lasers and flak. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Shotgun or rifle. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. We make choices like this everyday, they are part of us. These collisions can be accidental or planned (example). The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Also, I find the secondary effects of the Heavy better. FTL: Faster Than Light Wiki is a FANDOM Games Community. All rights reserved. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. There are exceptions sometimes, especially with the Hull Beam against the Flagship. It breaks shields fine, and 30% breach chance is pretty good. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have chances to start fires), asteroids. WHILE SUPPORTED. There is already a Buzzard-class frigate in the Kadur Remnant mod. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Plus going into the Flagship fight I thought. 1. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Hull missile does neither very well. Beams that do no "damage" are blocked completely by any shield. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. General []. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Plasma storm incapacitated ships. This page also includes groups of events with environmental hazards and events with. Plus going into the Flagship fight I thought. Hull Laser II. Business, Economics, and Finance. Hull BEam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mac or PC. Doubling up on beams has always worked well for me. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull BEam. That 14 second cooldown is powerful. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 5. #4. Tomdroid. With 2 pike beams for example you can do 8-10 damage on. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Beams and ASB shots do not collide with anything. Mac or PC. We make choices like this everyday, they are part of us. "You asked for it!" They pull away from. . That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Stealth Beam Drone []Guard. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. It includes one. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Mac or PC. #3. Heavy Ion and and Chain Ion are also pretty bad. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). In general the Halberd is better. We make choices like this everyday, they are part of us. Auto-ship fight in asteroid field. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Is there any ship in FTL that can beat USS. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Pike Beam. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Mini beam is pretty awesome, look for 3 small. We make choices like this everyday, they are part of us. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. or, use a Halberd Beam instead of. It's worth doing this a bunch of times if you want a good shot. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Mac or PC. Flak weapons fire waste debris in a shotgun-like blast. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. First mod you do is a scrap arm then three weapon reloads. I forgot about beams working on the zoltan shield actually. Burst Laser 2 is obviously better, but you have to use what you can find. Finally with 3 or more shields active, it will do no damage because 3-3=0. We make choices like this everyday, they are part of us. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. It is extremely fast and comes in the colours of green and grey. I beat him moments ago, I had the Zoltan ship B. Axes or swords. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. © Valve Corporation. Pike's slightly longer and the beam striking time is faster. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. WHILE SUPPORTED. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Doesn't take as much power or as long to charge as the Glaive. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I'm wondering how to make these work. yeah dual lasers are awesome, if you could actually get them in game they would be. I suppose with hacking, you don't need anything else. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. It's the exact opposite of hull beam that does two awesome jobs at the same time. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Rock armoured transport. homiej420 • 2 yr. FTL: Multiverse Wiki is a FANDOM Games Community. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Many of these events are also called directly from event lists for other sectors. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Small Bomb. - Ion bomb A lot of ion damage, just that the reload is poor. History. Captain Ventris. Oh, sure, it causes 4 hull missiles but you need ammo for that. View Mobile SiteSo some weapons loadouts need hacking to work. They hit the first room. It makes me wonder why it rarely gets a mention. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. Does no hull damage nor system damage. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Date. A reasonable amount of crew. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. We make choices like this everyday, they are part of us. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. See full list on ftl. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Each system occupies one room. Axes or swords. Rebel attacking refueling outpost. FTL: Faster Than Light Wiki is a FANDOM Games Community. Hull charges faster. Laser Charge (S) Laser charger (S) is a really flexible. Had a lot of fun recently with hacking + hull beam + fire beam. Rebel fight among Federation and Rebel fleets. For the system, see Weapon Control. U. Business, Economics, and Finance. Edit: I added it to the guide. Does anyone else believe it's an OP strategy, besides the fact that. Does no hull damage nor system damage. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. Upon entry, almost all your systems will be disabled during the intro. Mac or PC. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. The Pike Beam is a fairly standard weapon. We make choices like this everyday, they are part of us. The fires quickly get out of control. The Nexus Point will have G-Van at the entry beacon. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull laser 2 creates a mini breachfest. Does 1 Normal damage per room hit. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Pike Beam: rarity 2 -> 3. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. It also has a decent breech chance, which can be useful for taking out systems. This is the root of why FTL is such a good game. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. The Pike Beam's description says Glaive Beam instead of Pike Beam. Multiverse is so fun. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. - Hull beam A worse Pike beam. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Plus going into the Flagship fight I thought. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. Virtually identical. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. 0s. Their downfall? Very low shield penetration. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Each ship starts with. Shotgun or rifle. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Plus going into the Flagship fight I thought. 2s, 10. The Pike and the Minibeam are amazing weapons. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. S. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Zoltan A: 868. It breaks shields fine, and 30% breach chance is pretty good. With 2 shields active, it will do 1 damage per room, because 3-2=1. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. "An unexplained technology creates this nearly impenetrable shield. FTL: Faster Than Light Wiki is a FANDOM Games Community. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Also pike beam was better for cheeky swipes. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). " Attack the pirate. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. We make choices like this everyday, they are part of us. Ion Blast I. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Axes or swords. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Shotgun or rifle. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. If I have both and can only use one of them, I'd pick pike. View Mobile SiteFTL: Faster Than Light. Premium Powerups Explore Gaming. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. I got into a fight with a reble ship who had one of those defense drones. Basically, getting as much scrap, beacons explored, and ships destroyed. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. (This is to cancel out the 3 damage because of how FTL handles system and hull damage. Augmentations (also known as augments) are items that provide benefits to your ship. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Nug_69. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Zoltan B Ship Full Pike Beam. Rebel fight (Crystal) Refuel station. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Add a comment. Add a Comment. . I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). CryptoAxes or swords. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. If in doubt, go Flak. Pike Beam. Beams are the only. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. 12. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Don't use ammo, either. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. For the system, see Weapon Control. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. Sure, they do a lot of damage, but you have to get the shields down first. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). This is only against 0 evasion though - Combats can miss while Beams can't. Crystal Burst I. Then I got chain ion, pike beam as rewards. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Defense drone MKIIs sound like flak cannons when they fire. Pike Beam Whatever it can do, other beams do better. Pike Beam Whatever it can do, other beams do better. And another example is a time I had a Heavy Laser and 3. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. They can be bought at stores or rewarded from events. Lasers are general-purpose energy weapons. 29.